﻿/*
 *  RacerLib - XNA Racing Game Level and Tile Management Library
 * 
 *  Copyright (C) 2009 Sebastian Schäfer
 *  
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; version 2 of the License.
 *  
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *  
 *  You should have received a copy of the GNU General Public License 
 *  along with this program; if not, see <http://www.gnu.org/licenses/>.
 */
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace RacerEditorWIN
{
    public partial class NewTrackDlg : Form
    {
        public int TrackWidth { get { return (int)nudWidth.Value; } set { nudWidth.Value = value; } }
        public int TrackHeight { get { return (int)nudHeight.Value; } set { nudHeight.Value = value; } }

        public NewTrackDlg()
        {
            InitializeComponent();
        }

        private void NewTrack_Load(object sender, EventArgs e)
        {

        }
    }
}
